Willow's Goals:
- Follow the modeling pipeline in Maya
- Be able to faithfully recreate a concept in 3D
- Better UVs this time!
- Better Game Res Mesh - being mindful of hard edges!
- Main Canon under 10K!
- More pleasing final renders!
- Watch Texel Density
- Make sure scale of obj is correct
- work worthy of full marks at industry review - portfolio/company worthy work
Nick's Requirements:
- Metal and wood elements in design preferable
- No Sci-Fi
- Pirate/Medieval/Fantasy type
- Must look awesome in engine!
- soft shadows
- ray tracing
- reflections
- Orb Requirements
- texture coming from sculpts
- AO
- Make smart Choices
- Value differences between parts!
- Edge Highlights!
- Curvature Maps
- Even in Realism!
- Gradient lighter in center
- AO baked into color possibly
- Watch Texel Density!
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