Monday, September 11, 2023

Majora's Moon and a Bald Zagreus


 The first thing I sculpted in ZBrush was the moon from Majora's Mask. I'm honestly pretty proud of this, but I also wanted to try modeling a human head so I attempted Zagreus from Hades as well.






I'm not satisfied with this one so I probably continue to perfect this one as I learn how to use ZBrush better.






Thursday, September 7, 2023

Silhouette: Link Variations

 


For the silhouette assignment, I decided to continue working on developing Link using Beste's poses and proportions. For each Link I picked a keyword or personality trait and designed Link's pose and costume accordingly. To ensure that my designs were legible to viewers, I asked several people to guess what word inspired each Link. The individuals were surprisingly accurate, which gave me certainty that my designs were reading well. 

I typically start with a rough sketch for a pose and then use a silhouette to define my form and shapes. After defining the shapes, I go in with more detail to flesh out the characters. Here's an example of the first step in my process.



Monday, September 4, 2023

Hades x MineCraft

 







For the MineCraft Project, I decided to recreate the initial spawn point for the game Hades but in the MineCraft art style. 

This process took a lot of nodes, but I think the end result was worth it. I tried to keep my nodes as organized as possible so that future me would know what I was doing. I was successfully able to make both the River Styx and the ghosts float up and down, while having the candles and stone remain unmoving. Additionally, I used several emission nodes to add glow to light the scene with the assets themselves. The ghosts are full transparency while the candles are masks. 





















Bishop Knight Week 3

  retopo sitting at 30k tris testing bake Final High Poly