Monday, October 30, 2023

Cannon Proxy 2

 










Wireframe matching up to reference... except that it has a weird focal length, so we did our best...









Thursday, October 26, 2023

Minions Proxy

 







For this project, I started off by making a base minion proxy model which I then altered to create the three main minions: Kevin, Bob, and Stuart. After creating the minions, I moved on to the VR hands which I discussed what edge loops would be needed for animation and rigging with both our tech artist Livi and our animator Imani. Once those were done, I moved on to implementing my assets in engine and creating the necessary blueprints for them to be usable in VR. We also tested our environment and hands to ensure the scale looked as good as possible. I also did a lot of troubleshooting and testing with my other teammates and tried to ensure everything was on track and moving along as speedily as possible.







Tuesday, October 17, 2023

Cannon Project Overview Notes

 Willow's Goals:

  • Follow the modeling pipeline in Maya
  • Be able to faithfully recreate a concept in 3D
  • Better UVs this time! 
  • Better Game Res Mesh - being mindful of hard edges! 
  • Main Canon under 10K! 
  • More pleasing final renders!
  • Watch Texel Density
  • Make sure scale of obj is correct
  • work worthy of full marks at industry review - portfolio/company worthy work
Nick's Requirements:
  • Metal and wood elements in design preferable
  • No Sci-Fi
  • Pirate/Medieval/Fantasy type
  • Must look awesome in engine!
    • soft shadows
    • ray tracing
    • reflections
  • Orb Requirements
    • texture coming from sculpts
    • AO
    • Make smart Choices
    • Value differences between parts! 
    • Edge Highlights!
      • Curvature Maps
      • Even in Realism!
    • Gradient lighter in center
    • AO baked into color possibly
    • Watch Texel Density!

Robin Final